Types of Parenting in Blender
Object Parenting (Basic)
Example: A sword parented to a character’s hand bone.
If the hand moves, the sword follows.
Bone Parenting
You can parent an object (like glasses) to a specific bone (like a head bone).
Great for attaching props to rigs.
Armature Deform Parenting
Used for character rigging.
The mesh (character model) is parented to the skeleton (armature) so bones can deform it.
Usually combined with weight painting to define how much influence each bone has.
Vertex Parenting
Parent an object to one or more vertices of another mesh.
Example: A button stuck to the surface of a shirt.
Empty Parenting
Using an empty object as a parent to control multiple objects at once.
Example: An empty that controls the entire spaceship model.