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04-Armature (The Art Of Effective Rigging In Blender/ Chapter-1/ Ep-5)

2025-08-22 28 Dailymotion

Armature in Blender 3D

An Armature is essentially a skeleton structure made of bones that is used to deform and animate 3D models.

Think of it like the skeleton inside a human body:

The bones move → the skin and muscles (the mesh) follow.

This allows characters, creatures, or even mechanical objects to be animated.

🔑 Key Features of an Armature

Bones

The building blocks of an armature.

Each bone controls part of the mesh (e.g., arms, legs, head).

Parenting with Weights

A 3D mesh (like a character) can be parented to the armature.

Weight painting defines which bones influence which parts of the mesh.

Pose Mode

Special mode to pose and animate bones.

Used for creating keyframe animation.

Animation

By moving bones and setting keyframes, you bring characters or objects to life.

Works for humanoids, animals, robots, machines, etc.

🔹 Common Uses of Armature

Character animation (walking, running, facial expressions).

Creature rigging (dragons, monsters, quadrupeds).

Mechanical rigs (robots, doors, machines).