Bone Layers in Blender
In Blender, Bone Layers are a way to organize bones inside an Armature.
π Think of them like folders or visibility groups for bonesβso you can keep deform bones, control bones, and helper bones separate and easily manageable.
π Key Points about Bone Layers
Organization
Complex rigs can have dozens or even hundreds of bones.
Bone Layers let you split them up (e.g., one layer for deformation bones, one for IK controls, one for facial bones).
Visibility Control
You can hide/show bones layer by layer.
Makes the armature less cluttered when animating.
Each Armature has 32 Bone Layers
Shown as a grid of small squares in the armature properties.
A bone can exist on one or multiple layers.
Layer Access
You can quickly move bones to different layers in Pose Mode / Edit Mode.
Shortcut: M (Move bone to layer).
πΉ Example
For a character rig:
Layer 1 β Deform bones (spine, arms, legs, etc.)
Layer 2 β IK controllers (hands, feet)
Layer 3 β Facial bones (mouth, eyebrows, eyelids)
Layer 4 β Helper bones (pole targets, root bone, etc.)
When animating, the animator might only need to see controllers, so they hide other layers.
β
In short:
Bone Layers in Blender are a system for organizing and controlling the visibility of bones within an armature. They help keep rigs clean and animator-friendly.