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10-Torso Rig (The Art Of Effective Rigging In Blender/ Chapter-2/ Ep-4)

2025-08-23 28 Dailymotion

๐Ÿ”น Torso Rig in Blender / 3D Animation

A Torso Rig is the rigging setup (bones + controls) that allows you to animate the upper body (chest, abdomen, hips, spine) of a character.

Itโ€™s part of the characterโ€™s armature that makes the torso bend, twist, stretch, and squash in a natural way.

๐Ÿ”‘ Key Elements of a Torso Rig

Spine Bones

A chain of bones running from the hips โ†’ chest โ†’ neck.

Controls the bending and twisting of the body.

Hip / Pelvis Control

Usually a separate bone for controlling the hip rotation and body weight shifting.

Chest / Upper Body Control

A control bone for rotating or leaning the upper body independently of the hips.

IK / FK Spine Setup (Advanced)

FK (Forward Kinematics): Rotate spine bones one by one (good for arcs and smooth motion).

IK (Inverse Kinematics): Move a chest or hip controller and the whole spine bends accordingly (good for posing).

Advanced rigs often include IK โ†” FK switching.

Stretch / Squash Options (optional)

Sometimes added for cartoony rigs, allowing the torso to stretch or squash.

๐Ÿ”น Why Torso Rig is Important

Adds realism: breathing, leaning, twisting, dancing, etc.

Makes characters feel alive instead of stiff.

Gives animators flexibility (hips stable while chest twists, or full-body bends).

๐Ÿ”น Example

In a humanoid rig:

The torso rig lets you animate a character bending forward, twisting at the waist, or stretching upward.

Without a proper torso rig, the character would look stiff and unnatural.

โœ… In short:
A Torso Rig is the part of a character rig that controls the spine, chest, and hips, allowing natural upper-body movement in animation.