Surprise Me!

12-Drivers And Custom Properties (The Art Of Effective Rigging In Blender/ Chapter-2/ Ep-6)

2025-08-23 10 Dailymotion

🔹 Drivers in Blender

A Driver is like a mini script or connection that controls one property using another property.

👉 Example:

You rotate a bone → another bone’s scale changes automatically.

You move a slider → eyelids close automatically.

How it works:

A Driver connects a target property (what’s being controlled) to a source property (the controller).

You can use math, variables, or expressions to define the relationship.

Uses in Rigging:

Make bones follow or rotate automatically.

Eye blink or jaw movement controlled by a single slider.

Gears that rotate together (one driver drives the other).

🔹 Custom Properties in Blender

A Custom Property is a user-defined value you can add to an object, bone, or rig.
It’s basically a slider, checkbox, or number you create to help control things.

👉 Example:

A slider called “Smile” (0–1) that drives facial blend shapes.

A toggle (On/Off) for IK/FK switching.

A float value for controlling “Muscle bulge” strength.

How it works:

Add a custom property to a bone/object.

Then use a Driver to connect that property to other things (like shape keys, transforms, modifiers).

🔹 Drivers + Custom Properties Together

This is where Blender rigs get really powerful:

You create Custom Properties (sliders, toggles, etc.) → easy controls for animators.

Behind the scenes, Drivers connect those properties to actual rig elements.

👉 Example:

A “Head Tilt” slider (custom property) → driver rotates the head bone.

A “Smile” slider → driver activates mouth shape key + cheek bones.

IK/FK Switch button → drivers control which system is active.

âś… In short:

Drivers = rules that automatically control one property with another (automation).

Custom Properties = user-made sliders/values that can be used as animator-friendly controls.

Together, they make rigs powerful, clean, and animator-friendly